According to the title's Steam page, Blazing Chrome requires that your gaming desktop or gaming laptop contain at least an Intel Core 2 Duo E8400 or AMD Phenom II X2 550 central processing unit, Nvidia GeForce GT or Radeon HD 3870 graphics processing unit, 2GB of RM, a scant 200MB of disk space, and the Windows 7 operating system. The Steam Machineīlazing Chrome doesn't demand many resources, as you'd expect from a game that boasts 2D, pixel-based graphics. Instead of immediately dropping to another plane, you must press jump and then guide your character down. This becomes somewhat of a problem in stages that have many platforming elements. In Blazing Chrome, however, down+jump executes an invincible horizontal roll that's great for evading attacks on your plane, but lacks vertical movement. This has been a genre staple for a long, long time, as it lets you quickly change your plane when it comes time to evade an incoming attack or do damage to a different area of a boss' body. In most platform-based run-and-gun shooters, pressing down+jump lets you drop from one platform to another. Except in one instance, as I explain below. Thankfully, the controls don't impede your desires. There's an Easy difficulty setting that lessens the intensity and supplies you with bots that boost your offensive and defensive capabilities, but it's still somewhat challenging pattern recognition and supreme reflexes are still required to survive. You'll need the many weapons that Blazing Chrome tosses your way, as the game is just as difficult as the run-and-gun titles that inspired it. If you can guide a mech through a stage to a boss fight, you can take down those powerful enemy characters in just a few attacks. The mechs can't take many hits, but considering that your player character can only take one, they supply solid armor. Like the Metal Slug games, Blazing Chrome scatters mechs throughout its stages. The hoverbike sections are particularly enjoyable, as the increased game speed gives Blazing Chrome a shmup-like feel.
Fortunately, JoyMash eschews Alien Wars' obnoxious, rotating Mode 7 levels instead, the development crew uses hoverbikes and Space Harrier-like jetpack sections to break up the on-foot combat. Unlike Metal Slug and Shocktroopers, Blazing Chrome doesn't let you swap between characters after you run out of lives, but that's no big omission.īlazing Chrome's level design is reminiscent of Contra III: The Alien Wars' stages, with its bombed-out, post-apocalyptic landscapes. For example, Raijin has an air dash that can get you out of trouble in a pinch (or into it if you aren't careful). The pair are more melee-orientated than the starting heroes and offer a fun, alternate way to combat enemies. Raijin is a katana-wielding ninja, while Suhaila totes a cybernetic arm. That said, after you complete the game's six missions-missions that you can tackle in any order much like the wonderful SNK-developed Shock Troopers-you'll unlock two additional characters: Raijin and Suhaila. Both fighters handle similarly as you jump, shoot, and melee attack the many mechanical monstrosities that seek to prematurely end your uprising. Besides a few animations, there isn't much difference between the rebel fighters. You begin by selecting either Marva or Doyle. (Opens in a new window) Read Our Contra: Rogue Corps (for PC) Review Thankfully, a resistance forms, one fronted by a soldier named Marva and her ally Doyle, a robot reprogrammed to defend humankind. It doesn't do much to push the genre forward with fresh gameplay features, but Blazing Chrome does nearly everything else right.īlazing Chrome takes place in a world where humans live underground after an AI-controlled robot army seizes power. Featuring tense shooting action in a world devastated by a robot apocalypse, Blazing Chrome wears its classic video game and film inspirations on its sleeve.
You can now add the recently released, JoyMash-developed Blazing Chrome to the genre's annals. They've endured as legends in a packed niche defined by high-powered weaponry, legions of enemies to blast, chunky explosions, wild multiplayer action, and hulking bosses.
Gamers rarely form a consensus on anything, but if you were to poll hobbyists regarding the best run-and-gun shooters of all time, the Contra and Metal Slug series would surely be mentioned.
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